26 April 2011

Processing Paris



Woo hoo! Went to another Processing workshop, this time in bohemian Paris.
Unfortunately haven't had a chance to stay too long, but I love the city:
warm, colourful, busy, dirty. For some reason Parisians seemed a lot more chilled out
than Londoners and I definitely enjoyed the vibe.

I attended the Masterclass at Processing Paris taught by Hartmut Bohnacker. The workshop
focused mostly on Physics simulations. The first day Verlet and Rigid Rody Physics systems were explained, with pros and cons for each. We used multiple implementations:
coding from scratch or using libraries (like traer, toxiclibs, JBox2D and the Fisica wrapper.

It was a pretty cool workshop and I promise update this post later with resource.
The people there were great! Had the chance to meet Andreas Gysin, Miguel Vaz, Will Ismael, Bert Balcaen and many other. The awesome part was I had a chance to chat with the talented Nicolas Barradeau whom I had the pleasure to see on stage at Flash On The Beach. Check out Nicolas' post with some handy resources and thoughts as an actionscript developer jumping into Processing. Met Mathilde who was kind enough to share knowledge on technology/choreography and how they blend and met Coline from whom I got to know a bit more about Digital Agencies in Paris.

Unfortunately there's a lot of things that keep me busy so I won't be able to go into great detail for now.

UPDATE:

Ok, it's been a couple of weeks since Processing Pars, and I didn't expect to be this busy or that documenting a few sketches will take so long.

I started out with the Fisica Wrapper, which was easy to setup and made a polar grid/spider web
You can use the q/a/w/s keys to change the paramaters a bit, also you can drag nodes around.
Note: You will need the Java Runtime to see the sketches in realtime. Also, some might require you to trust/allow access to your microphone to pickup the sound.

I tried some basic FFT analysis using the Minim Library:

FFT Polar Plot from George Profenza on Vimeo.



Run this sketch here

Then used that affect the nodes in the grid:

Audio reactive spider web from George Profenza on Vimeo.



Run this one here

And since I started using Lee Byron's Mesh Library and I didn't have to worry about connecting the nodes manually and keeping track of indices, I randomized the grid a bit:

Audio reactive drunken spider web from George Profenza on Vimeo.



This sketch is available here.

DigitalShoreditch is progress and I have to dash to see the lovely people from SketchPatch to get involved with a Processing session.

Peace!

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